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Known games

Last-card-out — race to empty your hand

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UNO works because the rule is so simple: get rid of all your cards. The whole game is reading what's in your hand and what's on top of the pile.

From UNO (simplified).

What it shows a designer

A race where what you hold limits what you can do. It shows hand management, and how one flexible card (the wild) changes every decision around it.

Credits

Made by
A cut-down of the colour-or-number matching games, the family Uno belongs to

What you need

  • 30 small paper cards — write each with a colour and number (4 colours × 7 cards numbered 1–7, plus 2 wilds)
  • a deck pile in the middle

How to play

  1. Make 30 cards. 30 cards: 4 colours (red/blue/green/yellow), 7 numbered cards each (1–7), plus 2 wilds (any colour).
  2. Deal 5 to each. Deal 5 cards to each player. Stack the rest face-down in the middle. Flip the top card face-up — that's the start of the discard pile.
  3. Match colour or number. The youngest goes first, then clockwise. On your turn, play a card matching the top of the discard pile by colour OR number. A wild can be played on anything; say which colour it stands for. If you can't play, draw one card; if it matches, you may play it at once. When the draw pile runs out, shuffle the discard pile, all but its top card, to make a new one.
  4. Race to empty. The first player to empty their hand wins the round. Play three rounds; whoever wins most rounds wins.
  5. Notice. Notice how holding wilds for the right moment changes the game. The cards in your hand matter more than the cards you've drawn.

After playing, talk about

  • Did you hoard wilds?
  • Did you change colour to mess with opponents?
  • When did you feel stuck?

Its blocks

Download it as a design (.md)

In boardgameBuilder, Open game puts its blocks on the canvas. Changed, the same file can come back here from Propose a game.

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