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Chomp — don't eat the poisoned square

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A chocolate bar of squares, with the bottom-left square poisoned. Each bite takes a square and everything above and to the right of it. Whoever has to take the poisoned square loses.

From Chomp, a game by David Gale.

What it shows a designer

The first player can always win, yet on most bars nobody knows how. It shows the difference between knowing a strategy exists and finding it, which is often where play lives.

Credits

Made by
David Gale, described in 1973
Sources
pi.math.cornell.edu/~mec/2003-2004/graphtheory/chomp/howtoplaychomp.html
en.wikipedia.org/wiki/Chomp

What you need

  • paper with a rectangle of squares, 5 by 6
  • a pen

How to play

  1. The bar. Draw a rectangle of 5 rows by 6 columns. Mark the bottom-left square as poison.
  2. A bite. Take turns choosing any remaining square. Cross it out, along with every square above it and to its right.
  3. Lose. Whoever crosses out the poisoned square loses.
  4. Again. Play a few times, and try a 2 by 6 bar to look for a pattern.

After playing, talk about

  • Is going first better here? Why?
  • Did you find a shape you wanted to leave your opponent?
  • What did the 2 by 6 bar show you?

Its blocks

Download it as a design (.md)

In boardgameBuilder, Open game puts its blocks on the canvas. Changed, the same file can come back here from Propose a game.

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