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The blocking grid — workers fight for spots

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Worker placement is the engine of many modern board games. The core feel: take a useful spot, and your opponent can't have it.

From Simplified worker placement (like in Stone Age).

What it shows a designer

Worker placement at its smallest: taking a spot denies it to the other player. It shows how turn order and denial create decisions even with no luck at all.

Credits

Made by
Made for this tool, as a short exercise in worker placement, the mechanism of games such as Stone Age

What you need

  • a sheet of paper
  • a pen
  • four small objects per player, different for each player (coins, eraser bits, paper clips)

How to play

  1. Draw the grid. Draw a 3×3 grid on paper. Label columns: WOOD, STONE, GOLD. Rows: 3 points, 2 points, 1 point.
  2. Take turns placing. Each player has 4 tokens. Toss a coin to see who starts. Take turns placing ONE token on any empty spot.
  3. Spots block once taken. Once a spot has a token, no one else can place there this round.
  4. Score. After all tokens are placed, score the points shown by where your tokens sit.
  5. Three rounds. Clear the grid and play two more rounds, with the other player starting each time. Whoever has more points after three rounds wins; equal totals are a draw.

After playing, talk about

  • Did blocking feel mean or fun?
  • When did you predict opponent's move?
  • Was the choice — high spot or save tokens — interesting?

Its blocks

Download it as a design (.md)

In boardgameBuilder, Open game puts its blocks on the canvas. Changed, the same file can come back here from Propose a game.

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