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Aadu Puli Attam — goats against tigers

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Three tigers hunt fifteen goats. Tigers capture by jumping; goats cannot capture at all, but together they can hem the tigers in. The two sides play by different rules for different goals.

From Aadu Puli Attam, a goats-and-tigers game from Tamil Nadu.

What it shows a designer

Two sides with different pieces, different moves and different goals. It shows asymmetric design: balance comes from tuning numbers such as goats needed and capture counts, not from giving both sides the same thing.

Credits

Made by
Traditional, Tamil Nadu and South India
This version
Tigers win on five captures; some sources say they must take all fifteen
Sources
xchess.net/en/aadupuli/rules
threetigers.app/blog/how-to-play-aadu-puli-attam-rules

What you need

  • paper with the 23-point board drawn: a triangle from one apex, crossed by four rows
  • 3 tiger pieces and 15 goat pieces (coins or pebbles of two kinds)

How to play

  1. The board. Draw a point at the top. From it draw four lines fanning down. Cross them with four rows: three rows of six points (the two outer points of each row on side lines) and a bottom row of four. That makes 23 points.
  2. Set up. Put the tigers on the top point and the two points below it nearest the middle. The goats start off the board. Goats move first.
  3. Goats place. Until all 15 are on, a goat's turn is placing one goat on any empty point.
  4. Tigers. A tiger moves one point along a line, or jumps along a line over one goat to the empty point just beyond it, taking that goat. One jump per turn.
  5. Goats move. Once all goats are on, a goat's turn is sliding one goat one point along a line. Goats never jump.
  6. Win. Tigers win when they have taken 5 goats. Goats win when no tiger can move.

After playing, talk about

  • Which side felt stronger at the start, and at the end?
  • How did the goats protect each other?
  • What would change if tigers needed only 3 goats?

Its blocks

How its blocks were checked against BoardGameGeek
  • Aadu Puli Attam: partly checkable, nothing against it. direct confrontation: not checkable. mostly skill: not checkable. full information: not checkable. take turns: not checkable.
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