timed turns + semi-cooperative
Players choose to help or betray under a clock.
What it brings
- Tense choices.
- Fast.
What it costs
- Rushed trust.
- Stress.
Example games
None named. Drafted entries name no games until one has been checked.
Players choose to help or betray under a clock.
None named. Drafted entries name no games until one has been checked.
No one has recorded a check on this entry yet.
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