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Pairs

take turns + semi-cooperative

drafted written on 16 October 2026 and not yet reviewed not checked yet

Players act in order, each choosing on their turn whether to help or hold back.

What it brings

  • Each turn tests loyalty.
  • Choices are visible to all.

What it costs

  • Selfish moves are easy to spot and punish.
  • Turns can stall as players weigh both sides.

Example games

None named. Drafted entries name no games until one has been checked.

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