no turns + semi-cooperative
Players help or betray at any moment.
What it brings
- Tense.
- Fast trust decisions.
What it costs
- Hard to track who did what.
- Chaotic.
Example games
None named. Drafted entries name no games until one has been checked.
Players help or betray at any moment.
None named. Drafted entries name no games until one has been checked.
No one has recorded a check on this entry yet.
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