no turns + real-time span
Players act whenever they like over days or weeks.
What it brings
- Flexible.
- Fits busy lives.
What it costs
- Hard to follow.
- Uneven play.
Example games
None named. Drafted entries name no games until one has been checked.
Players act whenever they like over days or weeks.
None named. Drafted entries name no games until one has been checked.
No one has recorded a check on this entry yet.
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