take turns + everyone at once
Some moments go round the table in order and others are chosen by everyone at once, as in Werewolf's talk and vote.
What it brings
- Each phase has its own rhythm.
- Order where it helps, surprise where it counts.
What it costs
- Players have to learn when each applies.
- The switch can confuse.
Example games
None named. Drafted entries name no games until one has been checked.