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Pairs

take turns + everyone at once

drafted written on 16 October 2026 and not yet reviewed not checked yet

Some moments go round the table in order and others are chosen by everyone at once, as in Werewolf's talk and vote.

What it brings

  • Each phase has its own rhythm.
  • Order where it helps, surprise where it counts.

What it costs

  • Players have to learn when each applies.
  • The switch can confuse.

Example games

None named. Drafted entries name no games until one has been checked.

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