timed turns + chance with mitigation
Players have a few seconds to soften unlucky rolls.
What it brings
- Tense.
- Fast.
What it costs
- Rushed choices.
- Missed options.
Example games
None named. Drafted entries name no games until one has been checked.
Players have a few seconds to soften unlucky rolls.
None named. Drafted entries name no games until one has been checked.
No one has recorded a check on this entry yet.
To add a record or propose a change, sign in with GitHub or sign in with Google.