timed turns + attunement
Players have to sense each other within a time limit.
What it brings
- Tense connection.
- Focus.
What it costs
- Stress breaks attunement.
- Hard.
Example games
None named. Drafted entries name no games until one has been checked.
Players have to sense each other within a time limit.
None named. Drafted entries name no games until one has been checked.
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