Werewolf-5 — find the traitor
Werewolf is the social-deduction template — most players are loyal, one is hidden among them, and the table has to figure out who.
From Werewolf / Mafia / Among Us.
What it shows a designer
A game made almost entirely of what players say about each other. It shows hidden identity, and how a single liar changes every conversation at the table.
Credits
- Made by
- Dmitry Davidoff, 1986, as Mafia; also played as Werewolf
- This version
- A five-player cut-down
What you need
- 5 small paper slips — write 'wolf' on one, 'village' on four
- a quiet space to whisper
How to play
- Pass out roles. Make 5 slips. One says 'wolf', four say 'village'. Players draw secretly. Read in private.
- Day round — discuss. Everyone sits in a circle. Day comes first. Players talk: who seems suspicious? The wolf lies; villagers ask questions.
- Day vote. After a few minutes, everyone points at once to who they think is the wolf. The player with most votes is out and shows their slip. If the vote ties, nobody goes out today.
- Night — wolf eliminates. Everyone closes their eyes. The wolf opens theirs and taps one player gently on the shoulder. Then everyone opens their eyes, and the tapped player says they are out, without showing their slip.
- Repeat until end. Repeat day and night. The villagers win as soon as they vote out the wolf. The wolf wins if only one villager is left.
After playing, talk about
- When did you doubt yourself?
- Was lying easy or hard?
- Who became leaders without trying?
Its blocks
How its blocks were checked against BoardGameGeek
- Werewolf: partly checkable, nothing against it. traitor: confirmed (Traitor Game). mostly skill: not checkable. hidden identity: confirmed (Hidden Roles, Traitor Game). fantasy: not checkable. everyone at once: not checkable.
In boardgameBuilder, Open game puts its blocks on the canvas. Changed, the same file can come back here from Propose a game.