boardgameBuilder wiki

Known games

Consequences — a story written blind

not checked yet

Everyone writes one line of a story, folds it away and passes it on. Seven lines later, each sheet holds a story none of its writers has read.

From Consequences, a parlour game.

What it shows a designer

A fixed sequence of prompts is a story's structure; the players only fill it in. It shows how much of a narrative game comes from its frame rather than its players.

Credits

Made by
Traditional parlour game
This version
Seven prompts, the Cambridge sequence
Sources
tolkien.soc.ucam.org/parlourgames
www.papg.com/show?1TXW=

What you need

  • a sheet of paper and a pen for each player

How to play

  1. The prompts. Agree the seven prompts: a name, a second name, where they met, what the first said, what the second said, what happened, and what the world said about it.
  2. Write and fold. Everyone writes an answer to the first prompt at the top of their sheet, folds it over so it can't be seen, and passes the sheet left.
  3. Keep going. Answer the next prompt on the sheet you are handed, fold and pass, until all seven are done.
  4. Read aloud. Unfold the sheets and read the stories aloud. There is no winner.

After playing, talk about

  • Which line made a story work, or broke it?
  • Did the prompts decide the story more than the writers did?
  • What prompt would you add?

Its blocks

How its blocks were checked against BoardGameGeek
  • Consequences: partly checkable, nothing against it. no objective: not checkable. absurd: not checkable. everyone at once: not checkable.
Download it as a design (.md)

In boardgameBuilder, Open game puts its blocks on the canvas. Changed, the same file can come back here from Propose a game.

Records

No one has recorded a check on this entry yet.

To add a record or propose a change, or .