public game
In the group Player interaction.
Idea from Dhruv Jani.
The game is played in a street, a park or a market, and anyone passing by can join in. Street games like stapu, hopscotch drawn in chalk, work this way.
In the group Player interaction.
Idea from Dhruv Jani.
The game is played in a street, a park or a market, and anyone passing by can join in. Street games like stapu, hopscotch drawn in chalk, work this way.
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Characters are played in a public place, and passers-by may join or watch.
Feats are done in a public place, and passers-by try too, as in street games.
The map is drawn in chalk or on a wall in a public place, and passers-by add to it.
A public game keeps going as people come and go, such as a street game played every evening.
A public game that nobody can win, and passers-by find out by trying.
A large board is drawn in a public place, and anyone passing can roll and take a turn.
Passers-by pick from a shared display of cards or objects set out in public.
Passers-by bid for something small, such as a chalk drawing, with tokens they are given.
Passers-by try a risky challenge and decide whether to keep going while others watch.
People claim parts of a public space with chalk or markers.
Passers-by place a token on one of several action spots chalked on the ground.
Passers-by add to a shared pattern, such as a chalk mosaic.
Passers-by receive a few cards and play them before moving on.
A simple card game set up in public, with anyone joining for a hand.
Passers-by make deals with each other as part of the game.
Players collect items placed around a public space, such as stamps at stalls.
Passers-by add tiles to a growing map laid on the ground.
Passers-by answer each other in a chain, such as a sung or chalked chain of words.
A silent game in a public place, where passers-by join without a word.
Passers-by can change one rule as they join, so the game keeps shifting.
Passers-by race along a course drawn in a public place.
A public game where each player's score is chalked up for others to try to beat.
Players drop out one by one in a public game until one is left.
Passers-by work together to keep something going, such as a public challenge.
Passers-by help reach one shared goal, such as filling a chalk wall.
Each passer-by gets a secret aim card and plays toward it.
Passers-by add to a story told in a public place until it ends.
A public game with no winner, where people play and move on.
Passers-by decide their own aim in an open public game.
A public game played until one person is caught or out, as in many street games.
Passers-by spin or roll to see what happens, with little to decide.
Passers-by draw a chance card and choose how to use it.
A public game of skill with a little luck, so newcomers have a chance.
A public game of skill, where regulars and newcomers face each other.
Passers-by throw a sign and read it, as at a fortune stall.
Strangers try to act together without planning, such as clapping in time.
Passers-by roll on a table chalked on the ground to see what happens to them in a story.
Everything about the public game is visible to anyone passing.
Passers-by hold a hidden card for a short game before passing it on.
Some passers-by are secretly given a role, and others try to find them in the crowd.
Clues are placed around a public space for passers-by to solve.
Passers-by bluff each other in a quick public game.
Passers-by learn the rules by watching and being told no, as in many street games.
One person knows the answer and can only hint to passers-by.
A public space is explored step by step, with parts revealed as players reach them.
A public game models a real system of the place, such as how a market's stalls share space.
Passers-by each take a role from the place, such as a vendor or a commuter.
Passers-by share a limited supply, such as chalk or tokens, and see what happens.
What earlier passers-by did changes the game for later ones.
A new rule is tried in a public game to see how strangers respond.
After a public game, players and onlookers talk about what happened.
What players do leaves a lasting mark on the public place, such as a painted wall.
A public game runs over days, and people add to it whenever they pass.
The rules of a public game make a point about the place, such as who gets to use it.
A public game affects the people who use the place, such as blocking a path.
A public game scores something real, such as kindness to strangers, and people notice what counting does.
A public game lets people try a different way of using the place, such as a car-free street.
Passers-by take turns joining in, one move each.
Passers-by all join in at once, a crowd moving together.
Passers-by join and act whenever they like.
Passers-by each get a few seconds to play.
A slow public game that passers-by can watch and join.
A public game that speeds up as more people join.
public game supports the feeling excited.
public game neither supports nor works against the feeling clever.
public game supports the feeling silly.
public game neither supports nor works against the feeling tense.
public game supports the feeling together.
public game neither supports nor works against the feeling sneaky.
public game neither supports nor works against the feeling lucky.
public game neither supports nor works against the feeling in charge.
public game neither supports nor works against the feeling surprised.
public game neither supports nor works against the feeling thoughtful.
public game neither supports nor works against the feeling fast.
public game neither supports nor works against the feeling unfair in a fun way.
public game neither supports nor works against the feeling careful.
public game supports the feeling daring.
public game supports the feeling friendly.