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role-play + keep the game going
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Characters' stories carry on from session to session, with no ending planned.
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dexterity + keep the game going
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Players try to keep a tower or a rally going as long as they can, together.
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drawing the map + keep the game going
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The map grows over many sessions, with no end planned.
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keep the game going + roll and move
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Players roll and move around a loop with no finish, keeping the journey going together.
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keep the game going + drafting
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Players pick from a row that refills, and the aim is to keep the row from running dry.
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keep the game going + bidding
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Players bid in a way that keeps everyone able to bid again.
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keep the game going + push your luck
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Players push their luck, but a bust ends the game for everyone, so they push carefully.
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keep the game going + area control
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Players hold areas, but nobody may be pushed off entirely, so play continues.
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keep the game going + worker placement
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Players place workers so that everyone always has a space left.
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keep the game going + pattern building
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Players add to a pattern that never has to be finished.
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keep the game going + hand management
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Players play cards so that nobody runs out, keeping the game alive.
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keep the game going + trick-taking
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Tricks are played so that the hand never ends, with players helping each other stay in.
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keep the game going + negotiation
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Players make deals that keep everyone in the game.
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keep the game going + set collection
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Collected sets go back into the game, so collecting never ends.
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keep the game going + tile placement
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The tile map keeps growing, and the aim is to always have somewhere to place the next tile.
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keep the game going + call and response
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Players answer each other to keep a chain going as long as they can.
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keep the game going + playing in silence
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Players keep a silent game going as long as they can without breaking it.
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keep the game going + change the rules
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Players change the rules whenever the game is about to end, to keep it going.
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keep the game going + solo in parallel
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Each player keeps their own game going side by side.
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keep the game going + direct confrontation
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Players clash, but never so hard that someone leaves the game.
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keep the game going + indirect via board
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Players change the board so that others always have moves left.
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keep the game going + fully cooperative
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The whole group works to keep the game going against what would end it.
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keep the game going + semi-cooperative
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Players keep the game going together while each gains a little more for themselves.
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keep the game going + team vs team
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Teams compete, but neither team is allowed to fall out of the game.
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keep the game going + traitor
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One player secretly tries to end the game while others keep it going.
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keep the game going + playing by letter
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Players write to each other with no end planned, keeping the exchange going.
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keep the game going + absent player
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Players continue a game started by someone else, and pass it on to someone else after.
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keep the game going + game master
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One player runs a world that keeps going from session to session, as in a long campaign.
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keep the game going + public game
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A public game keeps going as people come and go, such as a street game played every evening.
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keep the game going + mostly chance
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Luck decides each turn, and players keep playing for as long as they like.
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keep the game going + chance with mitigation
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Luck threatens to end the game, and players use choices to keep it alive.
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keep the game going + skill with luck
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Skill keeps the game alive, with a little luck adding risk.
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keep the game going + mostly skill
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Only careful play keeps the game going.
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keep the game going + chance read as a sign
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Signs thrown each round tell players how to keep the game going.
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keep the game going + attunement
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Players keep the game going by staying in step with each other.
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keep the game going + dice tell the story
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Rolls on tables add new events, so the story keeps going.
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keep the game going + full information
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Everyone sees everything and works to keep the game alive.
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keep the game going + hidden hands
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Players hold hidden cards and try to keep the game going without knowing what others hold.
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keep the game going + hidden identity
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Some players secretly want the game to end.
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keep the game going + deduction
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Players work out what keeps the game alive from clues.
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keep the game going + bluffing
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Players claim they can keep the game going, and others decide whether to believe them.
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keep the game going + rules you discover
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Players discover a secret rule about what ends the game, and try to avoid it.
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keep the game going + one knows, cannot say
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One player knows what will end the game and can only hint to avoid it.
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keep the game going + map revealed as you go
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Players keep exploring a map that never runs out.
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keep the game going + model a system
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Players keep a model of a real system running, such as a forest that has to last.
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keep the game going + stakeholder roles
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Each role tries to keep their part going, and they need each other to continue.
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keep the game going + shared resource
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Players share a resource and try to make it last as long as possible.
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keep the game going + delayed effects
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Choices made now decide whether the game can keep going later.
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keep the game going + try a rule
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Players try a rule to see whether it helps the game keep going.
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keep the game going + debrief
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After the game finally stops, players talk about what kept it going and what ended it.
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keep the game going + irreversible change
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Every session leaves permanent marks, and the game carries on from them.
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keep the game going + real-time span
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The game runs on real days with no end date.
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keep the game going + rules make an argument
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The rules show what it takes to keep something going, such as care or sharing.
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keep the game going + stakes outside the game
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Keeping the game going matters outside it, such as a weekly game that keeps friends meeting.
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keep the game going + points stand for values
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Points measure how long the group keeps something alive, and players notice what that leaves out.
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keep the game going + rehearse a future
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Players practise keeping a new way of living going over many sessions.
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take turns + keep the game going
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Turns keep coming with no end in sight, and the rhythm itself keeps play alive.
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everyone at once + keep the game going
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Everyone acts at once round after round, and the game rolls on.
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no turns + keep the game going
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Players act whenever they like to keep the game alive.
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timed turns + keep the game going
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A steady clock keeps the game rolling.
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sedated + keep the game going
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Slow, steady play that can go on for a long time.
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accelerated + keep the game going
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Play speeds up, yet the aim is to keep going as long as possible.
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excited · keep the game going
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keep the game going neither supports nor works against the feeling excited.
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clever · keep the game going
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keep the game going neither supports nor works against the feeling clever.
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silly · keep the game going
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keep the game going neither supports nor works against the feeling silly.
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tense · keep the game going
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keep the game going works against the feeling tense.
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together · keep the game going
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keep the game going supports the feeling together.
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sneaky · keep the game going
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keep the game going neither supports nor works against the feeling sneaky.
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lucky · keep the game going
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keep the game going neither supports nor works against the feeling lucky.
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in charge · keep the game going
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keep the game going neither supports nor works against the feeling in charge.
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surprised · keep the game going
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keep the game going neither supports nor works against the feeling surprised.
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thoughtful · keep the game going
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keep the game going neither supports nor works against the feeling thoughtful.
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fast · keep the game going
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keep the game going works against the feeling fast.
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unfair in a fun way · keep the game going
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keep the game going neither supports nor works against the feeling unfair in a fun way.
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careful · keep the game going
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keep the game going neither supports nor works against the feeling careful.
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daring · keep the game going
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keep the game going neither supports nor works against the feeling daring.
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friendly · keep the game going
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keep the game going supports the feeling friendly.