sedated
In the group Timing.
The game slows players down on purpose: a pause before each move, a breath, a long wait built into the rules. The slowness is part of the play, not a delay.
In the group Timing.
The game slows players down on purpose: a pause before each move, a breath, a long wait built into the rules. The slowness is part of the play, not a delay.
No one has recorded a check on this entry yet.
To add a record or propose a change, sign in with GitHub or sign in with Google.
Each roll and move is slowed down on purpose, with a pause before every throw.
Picks are slowed, with time to look at every card.
Bids come slowly, with a pause between each.
Each push comes after a pause, so the risk is weighed slowly.
Moves on the map are slowed and deliberate.
Each placement is made slowly, with time to think.
Patterns are built slowly and carefully.
Cards are played slowly, each one weighed.
Each card is played after a pause, so every trick is studied.
Bargaining is slowed, with time to think between offers.
Sets are built slowly, with time to consider each card.
Tiles are laid slowly and with care.
Each answer comes after a pause, like a slow conversation.
Slow, silent play with long pauses between moves.
Rule changes are proposed slowly and talked through.
Characters act slowly, with time to inhabit each moment.
Each physical move is made slowly and carefully, as in Jenga.
The map is drawn slowly, each line considered.
A race played slowly, where patience matters as much as speed.
Points are earned slowly, with time to plan each one.
Elimination comes slowly, each step weighed.
The team faces a slow threat, with time to plan together.
The group works slowly towards a shared goal.
Players pursue secret goals slowly and carefully.
The story unfolds slowly, each part considered.
Slow play with nothing to win, like a quiet pastime.
Players pursue their own goals at a slow, chosen pace.
Slow play towards one loser, each step weighed.
Slow, steady play that can go on for a long time.
Slow play in a game nobody can win.
Everyone plays their own slow, calm game.
Attacks come slowly, each one considered.
Slow changes to the board, each one considered.
The team plays slowly, discussing each move.
Players decide slowly whether to help or betray.
Teams play slowly, with time to plan.
Slow play while the traitor hides.
Play by letter, slowed further on purpose.
Slow play with a presence that is not there.
The game master sets a slow, unhurried pace.
A slow public game that passers-by can watch and join.
Luck decides, slowly, each roll given its moment.
Slow play with time to soften unlucky rolls.
Slow, thoughtful play with a touch of luck.
Slow play in a game of skill, like correspondence chess.
Signs are read slowly and with care.
Slow play where players tune in to each other.
The dice tell a slow story, each roll given its moment.
Everything visible, with time to study it all.
Slow play from hidden hands.
Slow play where players hide who they are.
Slow, careful reasoning towards an answer.
Slow bluffing, each claim weighed.
Rules discovered slowly, through careful play.
Slow hints and slow guesses.
The map opens slowly, step by step.
Players act slowly on the model, with time to see how it responds.
Stakeholders decide slowly, each role heard fully.
The shared resource is drawn on slowly, with time to talk.
Slow play where effects arrive later.
Rule tests run slowly and carefully.
A slow, unhurried debrief.
Permanent changes made slowly, with time to think.
The slowness itself is part of the point the rules make.
Real stakes, decided slowly.
Value trade-offs made slowly, with time to reflect.
A future rehearsed slowly, each step considered.
Turns go in order, slowed down on purpose.
Everyone chooses at once, after a long pause to think.
No turns, but everyone moves slowly and deliberately, as in The Mind.
Each turn has a long, generous clock that slows the game down.
A game spread over real days and slowed further on purpose.
The game starts slow and calm, then speeds up.
sedated works against the feeling excited.
sedated neither supports nor works against the feeling clever.
sedated neither supports nor works against the feeling silly.
sedated works against the feeling tense.
sedated neither supports nor works against the feeling together.
sedated neither supports nor works against the feeling sneaky.
sedated neither supports nor works against the feeling lucky.
sedated neither supports nor works against the feeling in charge.
sedated neither supports nor works against the feeling surprised.
sedated supports the feeling thoughtful.
sedated works against the feeling fast.
sedated neither supports nor works against the feeling unfair in a fun way.
sedated supports the feeling careful.
sedated neither supports nor works against the feeling daring.
sedated neither supports nor works against the feeling friendly.