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role-play + points stand for values
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Characters earn points for things like kindness, and players notice when they chase points instead.
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dexterity + points stand for values
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Points for feats stand for something real, such as effort at work, and players notice what gets counted.
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drawing the map + points stand for values
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Places on the map earn points, and players notice which places the scoring ignores.
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keep the game going + points stand for values
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Points measure how long the group keeps something alive, and players notice what that leaves out.
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cannot be won + points stand for values
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Points can never add up to a win, and players notice what the points were standing for.
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game master + points stand for values
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The game master awards points for things like kindness, and players notice what the points do.
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public game + points stand for values
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A public game scores something real, such as kindness to strangers, and people notice what counting does.
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dice tell the story + points stand for values
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Rolls decide points that stand for something real, and players notice how chance shapes what counts.
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map revealed as you go + points stand for values
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Players score for claiming new land, and notice what the scoring says about exploring.
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rules make an argument + points stand for values
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Points that stand for real values make a point about measuring what matters.
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stakes outside the game + points stand for values
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Points stand for something real players care about, and losing them feels real.
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points stand for values + roll and move
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Spaces give points for things like kindness or rest, and players notice which spaces they aim for.
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points stand for values + drafting
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Cards worth points stand for values, and players notice which ones they take.
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points stand for values + bidding
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Players bid for values turned into points, such as friendship or money.
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points stand for values + push your luck
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Players risk points that stand for something real, such as health.
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points stand for values + area control
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Areas score points that stand for things like community, not only size.
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points stand for values + worker placement
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Actions earn points that stand for things like care or wages, and players notice the gap.
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points stand for values + pattern building
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Patterns earn points that stand for qualities, such as balance or beauty.
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points stand for values + hand management
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Cards worth points stand for values, and players choose which to spend.
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points stand for values + trick-taking
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Tricks are worth points that stand for values, so winning a trick means choosing one.
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points stand for values + negotiation
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Players trade points that stand for values, such as trading honesty for money.
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points stand for values + set collection
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Sets of values score points, and players notice which sets they ignore.
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points stand for values + tile placement
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Tiles score points that stand for qualities of a place, such as quiet or trees.
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points stand for values + call and response
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Answers earn points for qualities like kindness, and players notice how scoring changes what they say.
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points stand for values + playing in silence
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Points for silent acts of help, counted quietly, show what scoring does to care.
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points stand for values + change the rules
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Players change what earns points, and see how their behaviour changes.
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points stand for values + race to finish
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Racing earns points, and players notice what they skip in the rush.
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points stand for values + most points
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The most points wins, and players see what they gave up to get them.
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points stand for values + last standing
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Points stand for wellbeing, and running out knocks a player out.
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points stand for values + cooperative survival
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The group shares points that stand for its health.
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points stand for values + shared objective
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The group aims for a score that stands for a shared value.
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points stand for values + hidden personal goal
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Each player secretly scores a different value, revealed at the end.
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points stand for values + narrative completion
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The story ends with a score, and players talk about what the score missed.
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points stand for values + no objective
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Points are counted but nobody wins, so players see the points for what they are.
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points stand for values + set your own goal
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Each player decides what their points stand for.
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points stand for values + one loser
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The player with the fewest points loses, and players notice what the count left out.
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points stand for values + solo in parallel
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Each player scores their own values side by side.
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points stand for values + direct confrontation
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Players take points from each other, and notice what taking a value means.
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points stand for values + indirect via board
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What one player does changes others' points without them choosing.
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points stand for values + fully cooperative
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The group scores together and talks about whether the score shows what they did.
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points stand for values + semi-cooperative
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Players share a score but each keeps a private one too.
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points stand for values + team vs team
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Teams compete on scores that stand for values.
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points stand for values + traitor
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A traitor secretly scores against the group's values.
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points stand for values + playing by letter
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Players keep score of values over weeks of letters.
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points stand for values + absent player
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Players score values on behalf of someone who is not there.
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points stand for values + mostly chance
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Luck decides points that stand for real values.
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points stand for values + chance with mitigation
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Luck gives points, and players choose which values to protect.
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points stand for values + skill with luck
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Skill earns most points, with a little luck, and players ask whether the points show merit.
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points stand for values + mostly skill
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Only skill earns points, and players ask what skill the points really measure.
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points stand for values + chance read as a sign
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Signs give points, and players talk about what they stand for.
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points stand for values + attunement
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Points reward staying in step, and players notice what scoring does to it.
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points stand for values + full information
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All scores are visible, and players notice how seeing them changes play.
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points stand for values + hidden hands
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Scores are hidden until the end, and players notice how that changes what they do.
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points stand for values + hidden identity
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Players secretly score different values, and guess what others are aiming for.
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points stand for values + deduction
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Players work out what the points really stand for from how they are given.
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points stand for values + bluffing
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Players claim scores for values that may not be true.
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points stand for values + rules you discover
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A hidden rule decides what scores, and players learn it by noticing what is rewarded.
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points stand for values + one knows, cannot say
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One player knows what the points truly measure and can only hint.
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points stand for values + model a system
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A model of a real system scores things the way a real institution does, such as marks or ratings.
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points stand for values + stakeholder roles
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Each role is scored differently, showing how measures favour some roles.
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points stand for values + shared resource
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Points reward taking from a shared resource, and players notice the cost.
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points stand for values + delayed effects
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Points earned now cost something later, and players notice the trade.
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points stand for values + try a rule
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Players change what earns points and see how play changes.
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points stand for values + debrief
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After play, players talk about what they did for points that they would not do otherwise.
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points stand for values + irreversible change
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Points earned are recorded permanently, so scores follow players into later games.
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points stand for values + real-time span
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Points for real values are counted daily over weeks.
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points stand for values + rehearse a future
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Players try a future where different things earn points.
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take turns + points stand for values
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Players gain or lose points standing for values, one turn at a time.
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everyone at once + points stand for values
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Everyone chooses at once which values to trade for points.
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no turns + points stand for values
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Players chase points standing for values as fast as they can.
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timed turns + points stand for values
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Value trade-offs made under time pressure.
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sedated + points stand for values
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Value trade-offs made slowly, with time to reflect.
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accelerated + points stand for values
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Value trade-offs come faster as play speeds up.
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excited · points stand for values
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points stand for values neither supports nor works against the feeling excited.
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clever · points stand for values
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points stand for values neither supports nor works against the feeling clever.
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silly · points stand for values
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points stand for values neither supports nor works against the feeling silly.
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tense · points stand for values
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points stand for values neither supports nor works against the feeling tense.
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together · points stand for values
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points stand for values neither supports nor works against the feeling together.
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sneaky · points stand for values
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points stand for values neither supports nor works against the feeling sneaky.
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lucky · points stand for values
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points stand for values neither supports nor works against the feeling lucky.
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in charge · points stand for values
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points stand for values neither supports nor works against the feeling in charge.
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surprised · points stand for values
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points stand for values neither supports nor works against the feeling surprised.
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thoughtful · points stand for values
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points stand for values supports the feeling thoughtful.
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fast · points stand for values
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points stand for values neither supports nor works against the feeling fast.
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unfair in a fun way · points stand for values
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points stand for values neither supports nor works against the feeling unfair in a fun way.
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careful · points stand for values
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points stand for values neither supports nor works against the feeling careful.
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daring · points stand for values
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points stand for values neither supports nor works against the feeling daring.
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friendly · points stand for values
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points stand for values neither supports nor works against the feeling friendly.