mortality and loss
In the group Theme.
The game is about time running out, growing old or losing someone. Playing gives people a way to think about something hard together.
In the group Theme.
The game is about time running out, growing old or losing someone. Playing gives people a way to think about something hard together.
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The mortality-and-loss theme ties the game to time running out or someone being lost, so the moves can carry weight beyond the table.
mortality and loss neither supports nor works against the feeling excited.
mortality and loss neither supports nor works against the feeling clever.
mortality and loss works against the feeling silly.
mortality and loss neither supports nor works against the feeling tense.
mortality and loss neither supports nor works against the feeling together.
mortality and loss neither supports nor works against the feeling sneaky.
mortality and loss neither supports nor works against the feeling lucky.
mortality and loss neither supports nor works against the feeling in charge.
mortality and loss neither supports nor works against the feeling surprised.
mortality and loss supports the feeling thoughtful.
mortality and loss neither supports nor works against the feeling fast.
mortality and loss neither supports nor works against the feeling unfair in a fun way.
mortality and loss neither supports nor works against the feeling careful.
mortality and loss neither supports nor works against the feeling daring.
mortality and loss neither supports nor works against the feeling friendly.
A game whose rules were lost and had to be reconstructed from boards and texts. It shows that any set of rules is a choice, and how a path, a few special squares and a swap rule can carry meaning about a journey.