accelerated
In the group Timing.
The game speeds up as it goes: timers shrink, more happens each round, and the end comes in a rush. In Tetris the pieces fall faster at every level.
In the group Timing.
The game speeds up as it goes: timers shrink, more happens each round, and the end comes in a rush. In Tetris the pieces fall faster at every level.
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Rolls and moves come faster as the game goes on.
Picks get faster each round, with less time to look.
Bidding speeds up as the game goes on.
Decisions to push come faster and faster.
Moves on the map come faster as the game goes on.
Placements speed up each round.
Pieces arrive faster and faster, as in Tetris.
Cards have to be played faster each round.
Tricks get faster as the hand goes on.
Bargaining speeds up as time runs out.
Collecting speeds up towards the end.
Tiles come faster as the game goes on.
Calls and answers come faster and faster.
Silent play that speeds up over time.
Rules change faster as the game goes on.
Scenes speed up towards a climax.
Physical moves have to get faster as the game goes on.
The map has to be drawn faster and faster.
A race that speeds up towards the finish.
Points come faster towards the end.
Elimination speeds up as the game goes on.
The threat comes faster and faster.
The team has to work faster as time goes on.
Play speeds up while players chase secret goals.
The story speeds up towards its climax.
Play speeds up with nothing to win.
Players chase their goals faster as the game goes on.
Play speeds up until someone slips and loses.
Play speeds up, yet the aim is to keep going as long as possible.
Play speeds up in a game nobody can win, until it breaks down.
Everyone's own game speeds up at the same pace.
Attacks come faster as the game goes on.
Board changes speed up over time.
The team has to act faster and faster together.
Choices to help or betray come faster.
Team play speeds up towards the end.
Play speeds up while the traitor hides.
Letters come more often as the game goes on.
The absent player acts more and more often.
The game master quickens the pace towards a climax.
A public game that speeds up as more people join.
Rolls come faster and faster.
Less and less time to soften unlucky rolls.
Planning gets harder as play speeds up.
A game of skill that speeds up as it goes, like blitz chess at the end.
Signs appear faster and faster.
Players have to sense each other faster as the game goes on.
The story speeds up with each roll.
Everything visible, with less and less time to study it.
Play from hidden hands speeds up.
Play speeds up while players hide who they are.
Clues come faster and faster.
Claims and challenges come faster.
Play speeds up as players learn the rules.
Hints and guesses speed up.
The map opens faster and faster.
The modelled system speeds up, as crises do.
Stakeholders have to decide faster as events speed up.
Demand on the shared resource speeds up.
Effects arrive faster as the game goes on.
Rule tests speed up.
A debrief with less time for each person.
Permanent changes come faster and faster.
The speeding up is part of the point the rules make.
Real stakes, decided faster and faster.
Value trade-offs come faster as play speeds up.
A future rehearsed at a quickening pace.
Turns go in order but get faster as the game goes on.
Everyone chooses at once, with less time each round.
Free play that speeds up as the game goes on.
The clock for each turn gets shorter as the game goes on.
A game over real days in which moves come more often as it goes on.
The game starts slow and calm, then speeds up.
accelerated supports the feeling excited.
accelerated neither supports nor works against the feeling clever.
accelerated neither supports nor works against the feeling silly.
accelerated supports the feeling tense.
accelerated neither supports nor works against the feeling together.
accelerated neither supports nor works against the feeling sneaky.
accelerated neither supports nor works against the feeling lucky.
accelerated neither supports nor works against the feeling in charge.
accelerated neither supports nor works against the feeling surprised.
accelerated works against the feeling thoughtful.
accelerated supports the feeling fast.
accelerated neither supports nor works against the feeling unfair in a fun way.
accelerated works against the feeling careful.
accelerated supports the feeling daring.
accelerated neither supports nor works against the feeling friendly.