# Satte pe Satta — build out from the sevens

- From: Satte pe Satta (Badam Satti), an Indian card game related to Sevens
- Players: 4 players
- Time: 6–10 min
- Made by: Traditional
- This version: Only the 4 to 10 of each suit, 28 cards

Made with boardgameBuilder 0.14.4. To design from it, open boardgameBuilder and choose Open game: its blocks go on the canvas, and the feelings are left for you to pick.

Every row starts from a seven and grows one card at a time, down to 4 and up to 10. You must play if you can, so the cards you hold back decide who gets stuck.

## What it shows a designer

Everyone builds the same rows, and holding a card back blocks the others. It shows interaction through a shared board instead of direct attack.

## What you need

- a standard deck: only 4 to 10 of each suit (28 cards)

## How to play

1. **Deal.** Use the 4 to 10 of each suit. Shuffle and deal all 28 cards, seven each.
2. **Open.** Whoever holds the 7 of hearts plays it first. That starts the hearts row.
3. **Grow a row.** On your turn, play a seven to start a new suit, or the next card up or down on a row already started: 6 or 8 beside the 7, then 5 or 9, and so on.
4. **Must play.** If you can play, you must. Pass only when you have nothing that fits.
5. **First out.** The first player to play all their cards wins.

## After playing, talk about

- Did you hold back a seven to block the others?
- When did you get stuck?
- Is it fair that you must play when you can?

## Where the rules are written down

- https://bs.fyi/badam-satti/rules
- https://2play1game.com/satte-pe-satta

## Its blocks

- Core mechanic: hand management
- Victory condition: race to finish
- Player interaction: indirect via board
- Chance or skill: chance with mitigation
- Information visibility: hidden hands
- Timing: take turns

## Saved state

boardgameBuilder reads this part back when the file is opened.

```json
{"mechanics": {"core-mechanic": ["hand-management"], "victory-condition": "race-to-finish", "player-interaction": "indirect-via-board", "chance-skill": "chance-with-mitigation", "information": "hidden-hands", "timing": ["take-turns"]}, "chosenFeelings": [], "previousMechanics": {}, "previousFeelings": [], "turnNumber": 0, "locked": false, "turnHistory": [], "answers": {}, "tests": {}}
```
