# Kayles — knock down one pin or two

- From: Kayles, an old skittles game set out by Henry Dudeney
- Players: 2 players
- Time: 5 min a game
- Made by: Henry Dudeney, 1908, from an older game of skittles

Made with boardgameBuilder 0.14.4. To design from it, open boardgameBuilder and choose Open game: its blocks go on the canvas, and the feelings are left for you to pick.

A row of pins. On each turn you knock down one pin, or two that stood side by side. Whoever knocks down the last pin wins, and every move can split the row into separate games.

## What it shows a designer

Each move can break one game into several smaller games. It shows how a position can be a sum of separate parts, a way of thinking that helps in designing any game with independent areas.

## What you need

- 12 coins or pebbles in a row

## How to play

1. **Set up.** Lay 12 coins in a straight row, touching.
2. **A move.** Take away one coin, or two coins that were next to each other in the original row.
3. **Win.** Whoever takes the last coin wins.
4. **Again.** Play a few times. Notice what happens when the row splits into two shorter rows.

## After playing, talk about

- When did splitting the row help you?
- Could you see an answer for short rows that helped with long ones?
- What does taking from the middle do?

## Where the rules are written down

- https://gamescrafters.berkeley.edu/games.php?game=kayles
- https://en.wikipedia.org/wiki/Kayles

## Its blocks

- Chance or skill: mostly skill
- Theme: abstract
- Information visibility: full information
- Timing: take turns

## Saved state

boardgameBuilder reads this part back when the file is opened.

```json
{"mechanics": {"chance-skill": "mostly-skill", "information": "full-information", "theme": "abstract", "timing": ["take-turns"]}, "chosenFeelings": [], "previousMechanics": {}, "previousFeelings": [], "turnNumber": 0, "locked": false, "turnHistory": [], "answers": {}, "tests": {}}
```
