# Cheat — play face down, lie if you like

- From: Cheat (also called Bluff), a card game
- Players: 3–5 players
- Time: 6–10 min
- Made by: Traditional
- This version: Ace to 8 of each suit, 32 cards

Made with boardgameBuilder 0.14.4. To design from it, open boardgameBuilder and choose Open game: its blocks go on the canvas, and the feelings are left for you to pick.

Cards go down face down while you say what they are, and you may be telling the truth or not. Anyone can call 'Cheat!' and turn them over, and whoever was wrong takes the whole pile.

## What it shows a designer

Every claim may be false, and calling a lie costs whoever is wrong. It shows how risk on both sides keeps bluffing honest.

## What you need

- a standard deck: only Ace to 8 of each suit (32 cards)

## How to play

1. **Deal.** Use Ace to 8 of each suit. Deal all the cards.
2. **Say the rank.** The player to the dealer's left starts. They put one or more cards face down on a pile and say 'One Ace' or 'Two Aces'. The next player must play 2s, the next 3s, and so on up to 8, then back to Ace.
3. **Lie if you like.** The cards do not have to be what you say.
4. **Call 'Cheat!'.** Before the next player plays, anyone may call 'Cheat!'. Turn the cards over. If any card is not what was said, the player who played them takes the whole pile. If they were all true, the caller takes it.
5. **Win.** The first to get rid of all their cards wins, as long as that last play is not caught as a lie.

## After playing, talk about

- How did you decide when to call?
- Did anyone lie with a straight face?
- Were you more careful with a big pile?

## Where the rules are written down

- https://en.wikipedia.org/wiki/Cheat_(card_game)
- https://www.pagat.com/beating/cheat.html

## Its blocks

- Victory condition: race to finish
- Player interaction: direct confrontation
- Information visibility: bluffing
- Timing: take turns

## Saved state

boardgameBuilder reads this part back when the file is opened.

```json
{"mechanics": {"victory-condition": "race-to-finish", "player-interaction": "direct-confrontation", "information": "bluffing", "timing": ["take-turns"]}, "chosenFeelings": [], "previousMechanics": {}, "previousFeelings": [], "turnNumber": 0, "locked": false, "turnHistory": [], "answers": {}, "tests": {}}
```
